Lin Ke’s interactive ‘Art Book’: where printed matter meets augmented reality

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In 2016 Lin Ke 林科 released a book via Tria publishing that presents a chronological overview of his output from 2010-2016.  As an artist Lin is known for innovative works which explore the impact of digital technology and computer operating systems on contemporary art and visual culture. Integrating images culled from social media platforms with playful subversions of standard software packages and graphical user interfaces, his practice employs screen recording software and programming code to blur the boundaries between real and virtual spaces.

After graduating from the China Academy of Art’s New Media Department (now the School of Intermedia Art) in 2008, Lin began a series of video works which were created without the use of a video camera. Capturing the mundane real-time actions governing artistic creation in the computer age, many feature the artist interacting with his laptop. We view these videos via the computer’s own camera, controlled from a distance with the use of a touchpad as the artist records his own movements to music.

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The resulting mirrored images, with their spectral layering of open windows, screen savers and desktop detritus present us with unsettling self-portraits of the digital age. As we increasingly experience life mediated by digital devices, they reinforce not only the reality of spending eight hours a day staring blankly at our computer screens but also the incursion of these virtual environments beyond the computer frame, personifying the uncanny possibility of a machine that can return our gaze.  Continue reading